<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>ExplorXR Blog</title><description>Exploring the frontiers of XR, VR, and Computer Graphics — from real-time rendering to spatial computing.</description><link>https://explorxr.com/</link><language>en-us</language><item><title>XR Daily: Steam Frame Finally Has a Price</title><link>https://explorxr.com/posts/2026-09-15-xr-daily/</link><guid isPermaLink="true">https://explorxr.com/posts/2026-09-15-xr-daily/</guid><description>Steam Frame reservations open at $1,059 with shipping starting September 18th, Valve confirms a standalone Half-Life: Alyx port, Polyarc closes, Apple cuts around 100 Vision Pro roles, and a Neural Band app turns a Mac into an XR input target.</description><pubDate>Tue, 15 Sep 2026 00:00:00 GMT</pubDate><category>steam-frame</category><category>valve</category><category>half-life-alyx</category><category>polyarc</category><category>apple-vision-pro</category><category>meta-neural-band</category><category>vrchat</category><category>xr-industry</category></item><item><title>Quest 3 vs Steam Frame: Specs, Streaming, and Which to Buy</title><link>https://explorxr.com/posts/quest-3-vs-steam-frame/</link><guid isPermaLink="true">https://explorxr.com/posts/quest-3-vs-steam-frame/</guid><description>Quest 3 and Valve&apos;s Steam Frame are both standalone headsets, but they are built for different players. Here is how the specs, PC streaming, passthrough, libraries, and prices actually compare.</description><pubDate>Tue, 15 Sep 2026 00:00:00 GMT</pubDate><category>meta-quest</category><category>steam-frame</category><category>valve</category><category>vr-hardware</category><category>pc-vr</category></item><item><title>XR Daily: Steam Frame Leaks Before Launch</title><link>https://explorxr.com/posts/2026-09-14-xr-daily/</link><guid isPermaLink="true">https://explorxr.com/posts/2026-09-14-xr-daily/</guid><description>Today&apos;s XR, computer graphics, and game development news roundup: a Steam Frame unboxing leaks with new hardware details, EssilorLuxottica quietly absorbed Lynx after liquidation, a 50 GB/s Neural Engine erratum gets fixed, and Meta&apos;s Project Phoenix shows up in firmware.</description><pubDate>Mon, 14 Sep 2026 00:00:00 GMT</pubDate><category>steam-frame</category><category>valve</category><category>lynx</category><category>essilorluxottica</category><category>project-phoenix</category><category>meta-quest</category><category>apple-neural-engine</category><category>smart-glasses</category><category>spice</category><category>xr-industry</category></item><item><title>Why Valve and Meta Are Shipping While XR&apos;s Best Studios Shut Down</title><link>https://explorxr.com/posts/2026-09-14-xr-squeeze-giants-ship-studios-shut-down/</link><guid isPermaLink="true">https://explorxr.com/posts/2026-09-14-xr-squeeze-giants-ship-studios-shut-down/</guid><description>Steam Frame is days from launch, Meta&apos;s next headset just surfaced in Horizon OS firmware, and in the same stretch XR lost Polyarc, Lynx and Breachers: Outbreak. XR does not have a hardware problem: it has a distribution problem, and the studios are the ones paying for it.</description><pubDate>Mon, 14 Sep 2026 00:00:00 GMT</pubDate><category>xr-industry</category><category>steam-frame</category><category>meta-quest</category><category>vr-games</category><category>foveated-rendering</category><category>platform-economics</category></item><item><title>XR Daily: Apple Skips Spatial Capture</title><link>https://explorxr.com/posts/2026-09-13-xr-daily/</link><guid isPermaLink="true">https://explorxr.com/posts/2026-09-13-xr-daily/</guid><description>Today&apos;s XR, computer graphics, and game development news roundup: Apple leaves spatial capture off the iPhone Duo, WebAssembly runtimes get benchmarked properly, RayNeo ships camera-free glasses while Oslo bans them in schools, plus Godot, DeepSeek, and a MetaHuman character breakdown.</description><pubDate>Sun, 13 Sep 2026 00:00:00 GMT</pubDate><category>iphone</category><category>spatial-video</category><category>vision-pro</category><category>webassembly</category><category>webxr</category><category>smart-glasses</category><category>privacy</category><category>godot</category><category>deepseek</category><category>character-art</category></item><item><title>XR Daily: Steam Frame Launch Nears</title><link>https://explorxr.com/posts/2026-09-12-xr-daily/</link><guid isPermaLink="true">https://explorxr.com/posts/2026-09-12-xr-daily/</guid><description>Today&apos;s XR, computer graphics, and game development news roundup.</description><pubDate>Sat, 12 Sep 2026 00:00:00 GMT</pubDate><category>steam-frame</category><category>steamvr</category><category>valve</category><category>polyarc</category><category>blender</category><category>caustics</category><category>godot</category><category>unity</category><category>spatial-audio</category><category>ai</category></item><item><title>XR Daily: Phoenix Headset Visuals Surface</title><link>https://explorxr.com/posts/2026-09-11-xr-daily/</link><guid isPermaLink="true">https://explorxr.com/posts/2026-09-11-xr-daily/</guid><description>Today&apos;s XR, computer graphics, and game development news roundup.</description><pubDate>Fri, 11 Sep 2026 00:00:00 GMT</pubDate><category>meta</category><category>project-phoenix</category><category>gaussian-splatting</category><category>godot</category><category>webgpu</category><category>vr</category><category>computer-graphics</category></item><item><title>XR Daily: No Man&apos;s Sky Preps for Steam Frame</title><link>https://explorxr.com/posts/2026-09-10-xr-daily/</link><guid isPermaLink="true">https://explorxr.com/posts/2026-09-10-xr-daily/</guid><description>Today&apos;s XR, computer graphics, and game development news roundup.</description><pubDate>Thu, 10 Sep 2026 00:00:00 GMT</pubDate><category>no-mans-sky</category><category>foveated-rendering</category><category>steam-frame</category><category>path-tracing</category><category>pico-space-pro</category><category>bytedance</category><category>valheim</category><category>tomb-raider</category><category>resident-evil</category><category>pc-vr</category></item><item><title>XR Daily: VRChat Wins Its First Emmy</title><link>https://explorxr.com/posts/2026-09-09-xr-daily/</link><guid isPermaLink="true">https://explorxr.com/posts/2026-09-09-xr-daily/</guid><description>Today&apos;s XR, computer graphics, and game development news roundup.</description><pubDate>Wed, 09 Sep 2026 00:00:00 GMT</pubDate><category>vrchat</category><category>emmy</category><category>social-vr</category><category>meta-quest</category><category>virtual-display</category><category>webgpu</category><category>syntax-highlighting</category><category>blender</category><category>simulation</category><category>zelda</category><category>world-of-tanks</category></item><item><title>XR Daily: ArmorPaint 1.0 Finally Ships</title><link>https://explorxr.com/posts/2026-09-08-xr-daily/</link><guid isPermaLink="true">https://explorxr.com/posts/2026-09-08-xr-daily/</guid><description>Today&apos;s XR, computer graphics, and game development news roundup.</description><pubDate>Tue, 08 Sep 2026 00:00:00 GMT</pubDate><category>armorpaint</category><category>substance-3d-painter</category><category>texture-painting</category><category>pico-space-pro</category><category>godot</category><category>amiga</category><category>webgpu</category><category>three-js</category><category>dawnwalker</category><category>vr-fitness</category></item><item><title>XR Daily: Steam Link Goes Wired</title><link>https://explorxr.com/posts/2026-09-07-xr-daily/</link><guid isPermaLink="true">https://explorxr.com/posts/2026-09-07-xr-daily/</guid><description>Today&apos;s XR, computer graphics, and game development news roundup.</description><pubDate>Mon, 07 Sep 2026 00:00:00 GMT</pubDate><category>steam-link</category><category>quest</category><category>wired-streaming</category><category>metro-2039</category><category>ray-tracing</category><category>blender</category><category>overgrown</category><category>steam-wishlists</category><category>indie-dev</category><category>xbox</category><category>cloud-gaming</category><category>puzzling-places</category></item><item><title>XR Daily: Pico Space Pro Clears FCC</title><link>https://explorxr.com/posts/2026-09-06-xr-daily/</link><guid isPermaLink="true">https://explorxr.com/posts/2026-09-06-xr-daily/</guid><description>Today&apos;s XR, computer graphics, and game development news roundup.</description><pubDate>Sun, 06 Sep 2026 00:00:00 GMT</pubDate><category>pico</category><category>space-pro</category><category>fcc</category><category>godot</category><category>amiga</category><category>webgpu</category><category>llm-inference</category><category>quest-3</category><category>refresh-rate</category><category>xr-design</category><category>project-hail-mary</category></item><item><title>XR Daily: Steam Link Goes Wired</title><link>https://explorxr.com/posts/2026-09-05-xr-daily/</link><guid isPermaLink="true">https://explorxr.com/posts/2026-09-05-xr-daily/</guid><description>Today&apos;s XR, computer graphics, and game development news roundup.</description><pubDate>Sat, 05 Sep 2026 00:00:00 GMT</pubDate><category>steam-link</category><category>quest</category><category>wired-streaming</category><category>steam-frame</category><category>passthrough</category><category>gaussian-splatting</category><category>metro-2039</category><category>ray-tracing</category><category>bigscreen-beyond</category><category>blender</category><category>steam-wishlists</category></item><item><title>XR Daily: ArtStation Blocks AI Crawlers</title><link>https://explorxr.com/posts/2026-09-04-xr-daily/</link><guid isPermaLink="true">https://explorxr.com/posts/2026-09-04-xr-daily/</guid><description>Today&apos;s XR, computer graphics, and game development news roundup.</description><pubDate>Fri, 04 Sep 2026 00:00:00 GMT</pubDate><category>artstation</category><category>noai</category><category>ai-training</category><category>capcom</category><category>onimusha</category><category>re-engine</category><category>godot</category><category>webgpu</category><category>webllm</category><category>quest-3</category><category>unity</category><category>frictional-games</category><category>ontos</category></item><item><title>XR Daily: DLSS 5 Gets a Date</title><link>https://explorxr.com/posts/2026-09-03-xr-daily/</link><guid isPermaLink="true">https://explorxr.com/posts/2026-09-03-xr-daily/</guid><description>Today&apos;s XR, computer graphics, and game development news roundup.</description><pubDate>Thu, 03 Sep 2026 00:00:00 GMT</pubDate><category>dlss-5</category><category>nvidia</category><category>steam-link</category><category>steam-frame</category><category>valve</category><category>pc-vr</category><category>gunman-contracts</category><category>bigscreen-beyond-2</category><category>steamdb</category><category>nexus-mods</category></item><item><title>XR Daily: Quest 3 Hits 240Hz</title><link>https://explorxr.com/posts/2026-09-01-xr-daily/</link><guid isPermaLink="true">https://explorxr.com/posts/2026-09-01-xr-daily/</guid><description>Today&apos;s XR, computer graphics, and game development news roundup.</description><pubDate>Tue, 01 Sep 2026 00:00:00 GMT</pubDate><category>meta-quest</category><category>quest-3</category><category>refresh-rate</category><category>horizon-worlds</category><category>schell-games</category><category>layoffs</category><category>location-based-entertainment</category><category>generative-ai</category><category>beat-saber</category><category>indie-games</category></item><item><title>XR Daily: Half-Life 2 Episode 3 Leaks</title><link>https://explorxr.com/posts/2026-08-31-xr-daily/</link><guid isPermaLink="true">https://explorxr.com/posts/2026-08-31-xr-daily/</guid><description>Today&apos;s XR, computer graphics, and game development news roundup.</description><pubDate>Mon, 31 Aug 2026 00:00:00 GMT</pubDate><category>half-life-2</category><category>steam</category><category>valve</category><category>gta-6</category><category>nvidia</category><category>cerebras</category><category>dragon-quest</category><category>vr-attraction</category><category>vertigo-rush</category><category>hell-let-loose</category></item><item><title>XR Daily: Meta Spins Off Horizon Worlds</title><link>https://explorxr.com/posts/2026-08-30-xr-daily/</link><guid isPermaLink="true">https://explorxr.com/posts/2026-08-30-xr-daily/</guid><description>Today&apos;s XR, computer graphics, and game development news roundup.</description><pubDate>Sun, 30 Aug 2026 00:00:00 GMT</pubDate><category>meta-horizon-worlds</category><category>meta-xr-operator</category><category>godot</category><category>android-xr</category><category>star-wars-zero-company</category><category>mistfall-hunter</category><category>ai</category><category>game-development</category></item><item><title>XR Daily: Schell Games&apos; First Layoffs in 24 Years</title><link>https://explorxr.com/posts/2026-08-29-xr-daily/</link><guid isPermaLink="true">https://explorxr.com/posts/2026-08-29-xr-daily/</guid><description>Today&apos;s XR, computer graphics, and game development news roundup.</description><pubDate>Sat, 29 Aug 2026 00:00:00 GMT</pubDate><category>schell-games</category><category>layoffs</category><category>virtual-reality</category><category>beat-saber</category><category>location-based-entertainment</category><category>tripo</category><category>godot</category><category>ai</category></item><item><title>XR Daily: GTA 6 Trolls VR Players</title><link>https://explorxr.com/posts/2026-08-28-xr-daily/</link><guid isPermaLink="true">https://explorxr.com/posts/2026-08-28-xr-daily/</guid><description>Today&apos;s XR, computer graphics, and game development news roundup.</description><pubDate>Fri, 28 Aug 2026 00:00:00 GMT</pubDate><category>gta-6</category><category>virtual-reality</category><category>psvr-2</category><category>meta-quest</category><category>supernatural</category><category>payday-aces-high</category><category>dragon-quest</category><category>unreal-engine</category><category>into-the-radius-2</category><category>environment-art</category></item><item><title>XR Daily: Arm Patents an Ultrasound Motion-Sickness Fix</title><link>https://explorxr.com/posts/2026-08-27-xr-daily/</link><guid isPermaLink="true">https://explorxr.com/posts/2026-08-27-xr-daily/</guid><description>Today&apos;s XR, computer graphics, and game development news roundup.</description><pubDate>Thu, 27 Aug 2026 00:00:00 GMT</pubDate><category>virtual-reality</category><category>arm</category><category>motion-sickness</category><category>meta-quest</category><category>godot</category><category>android-xr</category><category>muscle-simulation</category><category>webgpu</category><category>ai</category></item><item><title>XR Daily: Pico&apos;s Vision Pro Rival Delayed</title><link>https://explorxr.com/posts/2026-08-26-xr-daily/</link><guid isPermaLink="true">https://explorxr.com/posts/2026-08-26-xr-daily/</guid><description>Today&apos;s XR, computer graphics, and game development news roundup.</description><pubDate>Wed, 26 Aug 2026 00:00:00 GMT</pubDate><category>virtual-reality</category><category>pico</category><category>blender</category><category>geometry-nodes</category><category>witcher</category><category>metro</category><category>game-development</category></item><item><title>XR Daily: Ultrasound to Fight VR Motion Sickness</title><link>https://explorxr.com/posts/2026-08-25-xr-daily/</link><guid isPermaLink="true">https://explorxr.com/posts/2026-08-25-xr-daily/</guid><description>Today&apos;s XR, computer graphics, and game development news roundup.</description><pubDate>Tue, 25 Aug 2026 00:00:00 GMT</pubDate><category>virtual-reality</category><category>motion-sickness</category><category>meta</category><category>blender</category><category>webgpu</category><category>godot</category><category>game-development</category></item><item><title>XR Daily: Custom Cel Shading Hits Blender</title><link>https://explorxr.com/posts/2026-08-24-xr-daily/</link><guid isPermaLink="true">https://explorxr.com/posts/2026-08-24-xr-daily/</guid><description>Today&apos;s XR, computer graphics, and game development news roundup.</description><pubDate>Mon, 24 Aug 2026 00:00:00 GMT</pubDate><category>blender</category><category>cel-shading</category><category>non-photorealistic-rendering</category><category>cyberpunk-edgerunners</category><category>godot</category><category>virtual-reality</category><category>vr-gaming</category></item><item><title>XR Daily: Apple Pulls Back on Vision Pro</title><link>https://explorxr.com/posts/2026-08-23-xr-daily/</link><guid isPermaLink="true">https://explorxr.com/posts/2026-08-23-xr-daily/</guid><description>Today&apos;s XR, computer graphics, and spatial computing news roundup.</description><pubDate>Sun, 23 Aug 2026 00:00:00 GMT</pubDate><category>xr</category><category>vr</category><category>ar</category><category>apple-vision-pro</category><category>steam-frame</category><category>computer-graphics</category></item><item><title>Dolphin XR Brings Full Motion Controls to Metroid Prime, and It Looks Like It Was Built for VR</title><link>https://explorxr.com/posts/2026-05-21-dolphin-xr-metroid-prime/</link><guid isPermaLink="true">https://explorxr.com/posts/2026-05-21-dolphin-xr-metroid-prime/</guid><description>The Dolphin XR emulator now lets you physically aim Samus&apos;s arm cannon in 6DOF VR. Metroid Prime&apos;s diegetic HUD and scanning mechanics map so naturally to VR that it&apos;s hard to believe the original game is over two decades old.</description><pubDate>Thu, 21 May 2026 00:00:00 GMT</pubDate><category>vr</category><category>emulation</category><category>dolphin-xr</category><category>metroid-prime</category><category>motion-controls</category><category>quest</category></item><item><title>DPVR&apos;s Project Titan: A 110g Mixed Reality Headset That Doesn&apos;t Exist Yet</title><link>https://explorxr.com/posts/2026-05-21-dpvr-project-titan/</link><guid isPermaLink="true">https://explorxr.com/posts/2026-05-21-dpvr-project-titan/</guid><description>DPVR revealed Project Titan at VR AR Expo China 2026, a 4K-per-eye, 110-gram mixed reality headset targeting CES 2027. But the demo unit wasn&apos;t real, the heat was unbearable, and the hardest problems remain unsolved.</description><pubDate>Thu, 21 May 2026 00:00:00 GMT</pubDate><category>dpvr</category><category>project-titan</category><category>mixed-reality</category><category>microoled</category><category>china-vr</category><category>gravityxr</category></item><item><title>Flat2VR&apos;s Spark Initiative Just Shipped Its First Game, and It Might Fix VR&apos;s Content Pipeline</title><link>https://explorxr.com/posts/2026-05-21-flat2vr-spark-flatout4-vr/</link><guid isPermaLink="true">https://explorxr.com/posts/2026-05-21-flat2vr-spark-flatout4-vr/</guid><description>Flat2VR Studios launched the Spark Initiative with FlatOut 4: Total Insanity VR, an officially licensed demolition derby racer built by passionate modders with source code access. If the model works, it could unlock a wave of VR ports that studios can&apos;t justify building themselves.</description><pubDate>Thu, 21 May 2026 00:00:00 GMT</pubDate><category>flat2vr</category><category>spark-initiative</category><category>flatout-4-vr</category><category>vr-modding</category><category>vr-gaming</category><category>steam-vr</category></item><item><title>Godot 4.6.3: What a &apos;Boring&apos; Maintenance Release Means for XR Developers</title><link>https://explorxr.com/posts/2026-05-21-godot-4-6-3/</link><guid isPermaLink="true">https://explorxr.com/posts/2026-05-21-godot-4-6-3/</guid><description>The latest Godot maintenance release packs 86 fixes from 41 contributors, including thread-safety improvements, Xcode 26 support, and critical 3D/editor fixes. For XR developers shipping production projects, this kind of release is anything but boring.</description><pubDate>Thu, 21 May 2026 00:00:00 GMT</pubDate><category>godot</category><category>godot-4-6</category><category>xr-development</category><category>game-engines</category><category>open-source</category><category>vision-pro</category></item><item><title>Valve&apos;s Steam Frame: Comfort Is the Killer Feature</title><link>https://explorxr.com/posts/2026-05-21-steam-frame-comfort/</link><guid isPermaLink="true">https://explorxr.com/posts/2026-05-21-steam-frame-comfort/</guid><description>Early hands-on impressions suggest the Steam Frame VR headset nails what the Quest 3 doesn&apos;t: all-day wearability. At ~440 grams with a top strap and glasses-friendly design, Valve is making a statement about what matters.</description><pubDate>Thu, 21 May 2026 00:00:00 GMT</pubDate><category>valve</category><category>steam-frame</category><category>vr-hardware</category><category>meta-quest</category><category>comfort</category></item><item><title>TideGS: Training a Billion 3D Gaussians on a Single GPU</title><link>https://explorxr.com/posts/2026-05-21-tidegs-billion-gaussians/</link><guid isPermaLink="true">https://explorxr.com/posts/2026-05-21-tidegs-billion-gaussians/</guid><description>An ICML 2026 Spotlight paper cracks the city-scale Gaussian Splatting memory wall: 1 billion+ primitives on one GPU, no cluster required.</description><pubDate>Thu, 21 May 2026 00:00:00 GMT</pubDate><category>graphics</category><category>gaussian-splatting</category><category>3d-reconstruction</category><category>scaling</category><category>icml</category></item><item><title>XR Daily: Valve&apos;s Steam Frame Comfort Wows Early Testers</title><link>https://explorxr.com/posts/2026-05-21-xr-daily/</link><guid isPermaLink="true">https://explorxr.com/posts/2026-05-21-xr-daily/</guid><description>Valve&apos;s Steam Frame earns early comfort praise, DPVR enters the standalone market, 3D Gaussian Splatting advances, and more XR news.</description><pubDate>Thu, 21 May 2026 00:00:00 GMT</pubDate><category>vr</category><category>steam-frame</category><category>dpvr</category><category>3d-gaussian-splatting</category><category>godot</category><category>flat2vr</category></item><item><title>Gaussian Splatting Is Eating 3D Reconstruction</title><link>https://explorxr.com/posts/gaussian-splatting/</link><guid isPermaLink="true">https://explorxr.com/posts/gaussian-splatting/</guid><description>3D Gaussian Splatting has taken over the radiance field world in record time. Here&apos;s why it&apos;s so fast, how it works under the hood, and where it&apos;s heading next.</description><pubDate>Wed, 20 May 2026 00:00:00 GMT</pubDate><category>graphics</category><category>nerf</category><category>gaussian-splatting</category><category>real-time</category></item></channel></rss>