ExplorXR

Where XR meets Computer Graphics

Deep dives into virtual reality, spatial computing, real-time rendering, and the art & science behind immersive experiences.

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Dolphin XR Brings Full Motion Controls to Metroid Prime, and It Looks Like It Was Built for VR

The Dolphin XR emulator now lets you physically aim Samus's arm cannon in 6DOF VR. Metroid Prime's diegetic HUD and scanning mechanics map so naturally to VR that it's hard to believe the original game is over two decades old.

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DPVR's Project Titan: A 110g Mixed Reality Headset That Doesn't Exist Yet

DPVR revealed Project Titan at VR AR Expo China 2026, a 4K-per-eye, 110-gram mixed reality headset targeting CES 2027. But the demo unit wasn't real, the heat was unbearable, and the hardest problems remain unsolved.

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Flat2VR's Spark Initiative Just Shipped Its First Game, and It Might Fix VR's Content Pipeline

Flat2VR Studios launched the Spark Initiative with FlatOut 4: Total Insanity VR, an officially licensed demolition derby racer built by passionate modders with source code access. If the model works, it could unlock a wave of VR ports that studios can't justify building themselves.

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Godot 4.6.3: What a 'Boring' Maintenance Release Means for XR Developers

The latest Godot maintenance release packs 86 fixes from 41 contributors, including thread-safety improvements, Xcode 26 support, and critical 3D/editor fixes. For XR developers shipping production projects, this kind of release is anything but boring.

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Valve's Steam Frame: Comfort Is the Killer Feature

Early hands-on impressions suggest the Steam Frame VR headset nails what the Quest 3 doesn't: all-day wearability. At ~440 grams with a top strap and glasses-friendly design, Valve is making a statement about what matters.

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TideGS: Training a Billion 3D Gaussians on a Single GPU

An ICML 2026 Spotlight paper cracks the city-scale Gaussian Splatting memory wall: 1 billion+ primitives on one GPU, no cluster required.

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XR Daily: Valve's Steam Frame Comfort Wows Early Testers

Valve's Steam Frame earns early comfort praise, DPVR enters the standalone market, 3D Gaussian Splatting advances, and more XR news.

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Gaussian Splatting Is Eating 3D Reconstruction

3D Gaussian Splatting has taken over the radiance field world in record time. Here's why it's so fast, how it works under the hood, and where it's heading next.