TideGS: Training a Billion 3D Gaussians on a Single GPU
An ICML 2026 Spotlight paper cracks the city-scale Gaussian Splatting memory wall: 1 billion+ primitives on one GPU, no cluster required.
2 posts
An ICML 2026 Spotlight paper cracks the city-scale Gaussian Splatting memory wall: 1 billion+ primitives on one GPU, no cluster required.
3D Gaussian Splatting has taken over the radiance field world in record time. Here's why it's so fast, how it works under the hood, and where it's heading next.