ExplorXR

XR Daily: Pimax Takes On Steam Frame

By Toni Tan · · 10 min read

Pimax Prices the Crystal Pro at $1,399

Pimax has announced its next PC VR headset, Crystal Pro, and it is aiming squarely at Steam Frame’s territory. The headline feature is Native Foveated Streaming: the headset sends the GPU’s native, uncompressed image only to the panels inside your focus area, quoted at up to 6 Gbps with under 2ms of added latency. The connection runs over Wi-Fi 6E with the included adapter, or an optional 60G AirLink kit priced at $599 that adds a two-antenna, 2x2 MIMO link on the 60GHz band.

The panel and optic spec is the part that separates it from most standalone hardware. Aspheric glass lenses sit in front of quantum-dot LCD (QLED) panels at 2,880 x 2,880 pixels per eye, roughly 17 million pixels total, with a 110 degree horizontal field of view, 35 pixels per degree, 72/90/120Hz refresh, Mini-LED local dimming across 576 zones per eye, and 200 nits of brightness. Eye tracking comes from Omnivision with ten infrared emitters per eye sampling at 120Hz, and it feeds both dynamic foveated rendering and the foveated streaming path when the AirLink is attached. That is the same bet the whole streaming category rests on: spend bits on the fovea, and the peripheral image can be compressed hard. The mechanics are laid out in how VR eye tracking drives foveated rendering.

The catch is the onboard silicon. Crystal Pro runs OpenXR mobile titles and Android applications natively, but only if they fit the Qualcomm Snapdragon XR2 Gen 1, the same chip that shipped in the 2020-era Quest 2. There is also no battery in the headset at all; power comes from an included 16,000mAh external pack. Crystal Pro ships sometime next year at $1,399, or $1,899 bundled with the 60G AirLink. Pimax also showed ringless controllers that track from the headset cameras plus infrared LEDs, each with a TMR joystick and a 710mAh battery rated for 40 hours, and a Spation mini-PC with a Ryzen 7 9800X3D and either an RX 9070 XT or RTX 5070 Ti, though with no price or date yet. If you are weighing the two streaming headsets directly, the spec comparison lives in Quest 3 vs Steam Frame.

→ Road to VR: Pimax Aims to Take on Steam Frame with New Crystal Pro Headset, Priced at $1,400


Norway Proposes a Temporary Ban on Smart Glasses

The Norwegian government says it intends to introduce a temporary ban on smart glasses (called “AI glasses” in the official bulletin) in a range of public places, citing privacy as the primary concern. Parks, beaches, museums, shopping malls and public events are named. The Ministry of Digitization and Public Administration says it is also considering schools, kindergartens, playgrounds, leisure clubs, health institutions with changing rooms and showers, and universities and colleges. It is not proposing an outright ban on the devices: private use and settings without an inherent risk of filming other people would still be allowed.

The ban is not law yet. It must be introduced as legislation and approved by Norway’s parliament, so both passage and scope remain uncertain. Minister Torgeir Micaelsen framed it as a pause for research rather than a final rule: “I am concerned that new, powerful technology is being introduced where people risk being photographed, filmed or audio recorded without their knowledge,” he said, adding that the goal is time for a thorough investigation and an informed debate. A separate council will study permanent national regulation of wearables, and it is not yet clear whether audio-only smart glasses are in scope.

The move lands inside a widening privacy push against camera-equipped eyewear. New York state and Philadelphia have effectively barred smart glasses from courthouses and other government buildings, and the Dutch optical chain Hans Anders halted sales of Meta smart glasses in the Netherlands earlier this month. With Google’s Android XR partners Gentle Monster and Warby Parker preparing their own hardware, the regulatory pressure is arriving before the category has shipped at scale.

→ Road to VR: Norway Proposes Temporary Ban on Smart Glasses in Public Places


Apogee Summarizes the Web Without Leaving Your GPU

Apogee, a browser extension that hit the top of Hacker News, does something the current wave of AI browsers does not: it runs the model on your own machine. On Chromium browsers it uses WebGPU to run inference on the GPU. On Firefox, and as an opt-in fallback elsewhere, it uses WebAssembly on the CPU. Power users can also point it at a local Ollama instance or a self-hosted llama-server over 127.0.0.1. There is no backend, no API key, and no cloud upload, and it summarizes articles, videos, PDFs, DOCX files and pasted text.

The first run with a given model downloads it, and after that it is cached and works offline. The project is MIT licensed, has a roadmap and an OpenSSF scorecard, and is explicitly inspired by Mozilla’s Orbit.

The XR relevance is the inference path, not the summarizer. WebGPU is the same API WebXR renders spatial content through, so a working, shipping example of on-device language models running through that same GPU is a preview of what a headset can do without a round trip to a datacenter. The constraint on a standalone device is thermal and power, not novelty, which is exactly why a WASM fallback and a localhost server option exist here. The tradeoffs between the two browser graphics APIs are covered in WebGPU vs WebGL.

→ Hacker News: Show HN, Apogee, Rebuilding Mozilla’s Orbit, fully local and private


Ultimechs Delisting Is VR’s Multiplayer Bill Coming Due

Resolution Games has announced that Ultimechs, its Rocket League-with-mechs arena title, will be delisted from all VR platforms on October 20, 2026, with online multiplayer shut down on the same date. The game survives as a single-player experience. In-app purchases have already been disabled, and any UltiCoins already purchased can still be spent after multiplayer ends. Ultimechs launched free-to-play in September 2022 with a battle pass model and sits at 4.2 from 767 ratings on Quest and a Very Positive rating from 153 reviews on Steam.

It is not an isolated case. Ultimechs joins Rec Room, Inverse, Firewall Ultra, Hyper Dash, Larcenauts, Skyworld: Kingdom Brawl, Frenzies, A Township Tale and Quantaar on the list of multiplayer VR applications that shut down in 2026 alone, and Zombie Army VR dropped its co-op mode earlier in the year. On the development side, Alta’s Reave, Triangle Factory’s Breachers: Outbreak and The Binary Mill’s Survive The Night were never released at all.

The pattern is straightforward economics. Persistent servers cost money, and that cost scales with player count, so a game with a thinned-out population carries the same bill on a fraction of the revenue. When studios are cutting every expense they can, a live server for a low-traffic lobby is one of the first line items to go. That same squeeze is what pushes so much VR output toward projects that do not need a running backend, the argument in why VR’s next big games are modded, not published.

→ UploadVR: Futuristic Arena Sports Game Ultimechs Will Be Delisted Later This Month


A Free Browser Museum of PS1 and N64 3D Assets

Pardall Games is a solo project by Alfred Baudisch that functions as an interactive digital museum for assets pulled from PlayStation, Nintendo 64 and Sega Saturn titles. You can inspect 3D models, maps, levels, effects, sprites and textures, compare models in a 3D viewer or side by side in a 3D arena, and play back animations of characters, monsters, NPCs and environments. The assets come directly from the original games and are converted into formats that a browser can display, and the whole thing is free, non-commercial and strictly read-only. Nothing is downloadable.

Sixteen titles are live so far, including Final Fantasy VII, GoldenEye 007, Gran Turismo, the first three King’s Field games, Resident Evil 2 and Spyro the Dragon. The search layer is the interesting part for artists: you can browse by characters, environments and visual effects, or filter by scenario, texture, style and animation.

The value here is that it treats fixed-function console art as reference material rather than nostalgia. Studios hit vertex budgets, texture page constraints and limited effects that forced real design decisions, and being able to spin those assets in a browser next to modern work is a fast way to study how those constraints were solved.

→ 80 Level: Free Online Archive Of PS1 & N64 3D Models & Game Assets


Nocturne Took Ten Years and Three Rebuilds

Nocturne, a rhythm RPG from solo-turned-small-team developer Ben Pracy, shipped on Steam on September 22 after roughly a decade in development, and the postmortem is worth reading for anyone building a content-heavy title. The game was rebuilt three times before release, and the finished version carries a 100,000-word story, 101 playable tracks, six difficulty options and boss music performed by the Slovak National Symphony Orchestra. It currently holds a 99% positive rating across nearly 500 user reviews.

The engineering detail that stands out is input. Nocturne polls keyboard input at 1,000Hz to hit millisecond-level timing on rhythm hits, uses StepMania as a technical reference, and is built on Unity with Wwise for audio. Pracy started the project solo, inspired by Undertale and a childhood with Chrono Trigger, before bringing in musicians and artists.

The useful lesson is the three rebuilds. Rebuilding rather than endlessly expanding is a decision developers tend to postpone, and knowing which systems to tear out instead of patching is the part of scope control that rarely makes it into postmortems.

→ 80 Level: This Rhythm RPG Was Rebuilt Three Times During Its 10-Year Development


Quick Bites

  • Terry’s Terraforming, a VR terraforming adventure from Stockholm studio Really Interactive (Toran, Virtuoso), hits Quest 3 on October 22 for $14.99, with a $9.99 pre-order discount and a later Steam release. It was announced in May as Janet’s Planets. → UploadVR
  • Atari’s 800XL is back as a replica from Retro Games Ltd, with HDMI output, 25 built-in games, four USB-A ports, cartridge support and a 57-key mechanical keyboard. Pre-orders are open, shipping starts April 23, 2027. → 80 Level
  • Scott Hayden has been named Road to VR’s new Executive Editor, moving up from staff writer at the publication. → Road to VR
  • Real VR Fishing gets a free Halloween update with seasonal content for Quest players. → UploadVR

Background reading

The explainers behind today's stories, if you want the fundamentals first.

Related reading