XR Briefing: Steam Frame Lands Fifth Without Exclusives
Valve's Steam Frame takes 5.49% of Steam headsets in its first survey, and SteamVR 2.19.1 now supersamples streamed VR to 1.96x panel pixels.
The story that matters, argued properly, plus a short list of what else moved in XR and graphics.
Valve's Steam Frame takes 5.49% of Steam headsets in its first survey, and SteamVR 2.19.1 now supersamples streamed VR to 1.96x panel pixels.
Radix sorts 10 million Gaussians on the GPU at 9.2 ms per frame in a browser, plus VRChat refusing an AI label and Ultrawings rebuilt for Quest 3.
Xreal's Aura opens at $1,099 with 32 PPD optics and a Godot editor running on the device, days after Valve admits Frame buyers mostly play flat games.
Meta's Q3 Reality Labs revenue fell to $443M on lower Quest sales, with losses guided to $15B in 2027 and no new headset without a breakthrough.
OpenXR ratifies spatial containers for 3D app multitasking, a 29 KB JPEG XL encoder on WebGPU, Godot's XR jam winners, and China's XR playbook.
Vector Gear's dual-chipset open headset, Owlchemy's XREAL Aura lineup, Alibaba's eye-tracking glasses, and Bluey's 2D rendering trick.
VRChat ships native face tracking in its avatar SDK, Tripo P2.0 takes over 3D asset building, Supernatural relaunches solo, and China gets a field guide.
Super Mario 64 as a tabletop diorama on Vision Pro, Owlchemy's Hyper Visor leads XREAL Aura's launch, browser Gaussian splatting, and Getty's Chapter 11.
Zenith's VR MMO servers shut down in December, Snap hires Robert Downey Jr. to sell $2,195 Specs, BioWare closes, and Painter learns to paint baking cages.
Meta's Layout and Gaze SDKs wrap spatial windows around 2D Android apps, Fallout: New Vegas gets path tracing, and VMAF v1 changes the bitrate math.