XR Briefing: Aura Ships at $1,099, and Godot Runs On It
Xreal's Aura opens at $1,099 with 32 PPD optics and a Godot editor running on the device, days after Valve admits Frame buyers mostly play flat games.
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Xreal's Aura opens at $1,099 with 32 PPD optics and a Godot editor running on the device, days after Valve admits Frame buyers mostly play flat games.
OpenXR ratifies spatial containers for 3D app multitasking, a 29 KB JPEG XL encoder on WebGPU, Godot's XR jam winners, and China's XR playbook.
Vector Gear's dual-chipset open headset, Owlchemy's XREAL Aura lineup, Alibaba's eye-tracking glasses, and Bluey's 2D rendering trick.
Ray-Ban Meta recorded speech without the wake word, photos became splats inside a browser, Steam's Linux client went 64-bit, and a Godot sky got rebuilt.
Valve's kernel code leaks a 3,840-per-eye OLED Steam Frame, Godot 4.8 hits beta, XREAL ships 1,200-nit glasses, and Epic rebuilds Linux anti-cheat.
Samsung's Android XR smart glasses clear FCC, Meta's $1,300 VR Glasses get a gaming strap, and Sony brings neural upscaling to the base PS5.
Arcturus gives Steam Frame true passthrough for $150, Meta opens a $1M hands-first contest, Hologram avatars get a hands-on, and Walkabout cuts staff again.
A Vulkan-compute wavelet codec hits sub-millisecond encode, GPU-sharing VMs make cloud XR cheaper, and SIGGRAPH shows LOD for volumes without popping.
Meta preps a full-body Codec Avatar demo for Connect, a hard look at VR-ready PC costs in 2026, and a 93g headset closes Kickstarter at $1.29M.
A $149 add-on gives Steam Frame 6MP-per-eye color passthrough and tracked 3D capture, and Godot 4.8 dev 6 lands a multi-layer projection camera.
Apple's $1,999 iPhone Duo cannot shoot spatial photos or video, WebAssembly runtimes get benchmarked, and RayNeo ships camera-free glasses.
SteamVR 2.17 leaves beta for all users with Deck-style Quick Access controls and overlay changes ahead of the Steam Frame launch.
The first clear images of Meta's next headset surface in Horizon OS firmware, pointing to an ultralight open-periphery design with a compute puck.
ArmorPaint hits 1.0 after seven years as a full rewrite in C with no external libraries, still the free alternative to Substance 3D Painter.
A Pico headset, almost certainly the Space Pro, clears FCC certification, the radio approval ByteDance needs before shipping hardware in the US.
ArtStation enables its NoAI tag by default for new uploads and applies it retroactively, as the platform moves to block AI crawlers.
Godot 4.6.3 ships 86 fixes from 41 contributors, including thread-safety work, Xcode 26 export support, and 3D and editor crashes. Boring, and vital.