XR Briefing: 10M Splats at 9.2 ms in a Browser Tab
Radix sorts 10 million Gaussians on the GPU at 9.2 ms per frame in a browser, plus VRChat refusing an AI label and Ultrawings rebuilt for Quest 3.
13 posts on this topic. All topics
Radix sorts 10 million Gaussians on the GPU at 9.2 ms per frame in a browser, plus VRChat refusing an AI label and Ultrawings rebuilt for Quest 3.
Xreal's Aura opens at $1,099 with 32 PPD optics and a Godot editor running on the device, days after Valve admits Frame buyers mostly play flat games.
OpenXR is Khronos's open API between XR apps and headset runtimes. How the loader, extensions and action system work, and what the standard still leaves out.
OpenXR standardized spatial windows, Meta caps apps at two slots, and Pico moved rendering into the OS core. The compositor is XR's next platform.
Meta's Layout and Gaze SDKs wrap spatial windows around 2D Android apps, Fallout: New Vegas gets path tracing, and VMAF v1 changes the bitrate math.
Valve's kernel code leaks a 3,840-per-eye OLED Steam Frame, Godot 4.8 hits beta, XREAL ships 1,200-nit glasses, and Epic rebuilds Linux anti-cheat.
Android XR is Google's platform for XR headsets and smart glasses, built with Samsung and Qualcomm. Here is what runs on it, who ships it, and how to build for it.
Apple ships visionOS 27 with high frame rate object tracking and an IR LED accessory framework, plus a hands-on tour of Quest Gaussian splat viewers.
Valve puts real prices on Steam Frame and closes reservations, Meta lines up Project Phoenix for Connect, and Snap ships anticipatory AI for Specs.
A $149 add-on gives Steam Frame 6MP-per-eye color passthrough and tracked 3D capture, and Godot 4.8 dev 6 lands a multi-layer projection camera.
Apple cut Vision Pro staff, Pico pushed its flagship to Q4, Schell laid off for the first time in 24 years. The month XR's constraint became cost, not capability.
Godot 4.6.3 ships 86 fixes from 41 contributors, including thread-safety work, Xcode 26 export support, and 3D and editor crashes. Boring, and vital.
Khronos put splats inside glTF, SPZ 4 cut encode times again, and Quest 3 measurements show where the frame budget goes. A state of play for splats in XR.