XR Briefing: Aura Ships at $1,099, and Godot Runs On It
Xreal's Aura opens at $1,099 with 32 PPD optics and a Godot editor running on the device, days after Valve admits Frame buyers mostly play flat games.
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Xreal's Aura opens at $1,099 with 32 PPD optics and a Godot editor running on the device, days after Valve admits Frame buyers mostly play flat games.
Vector Gear's dual-chipset open headset, Owlchemy's XREAL Aura lineup, Alibaba's eye-tracking glasses, and Bluey's 2D rendering trick.
Super Mario 64 as a tabletop diorama on Vision Pro, Owlchemy's Hyper Visor leads XREAL Aura's launch, browser Gaussian splatting, and Getty's Chapter 11.
Zenith's VR MMO servers shut down in December, Snap hires Robert Downey Jr. to sell $2,195 Specs, BioWare closes, and Painter learns to paint baking cages.
Valve's leaked OLED Steam Frame pairs a 3552x3840 panel with a 1776x1920 framebuffer. Memory, storage and battery budgets now shape XR hardware, not displays.
Ray-Ban Meta recorded speech without the wake word, photos became splats inside a browser, Steam's Linux client went 64-bit, and a Godot sky got rebuilt.
Valve disowns ALVR's current SteamVR release, a Linux overlay bug freezes games, Samsung's glasses leak at 41 grams, and Meta tours a Milan gallery.
Valve's kernel code leaks a 3,840-per-eye OLED Steam Frame, Godot 4.8 hits beta, XREAL ships 1,200-nit glasses, and Epic rebuilds Linux anti-cheat.
Valve's Steam Frame queue pushes into 2027, SteamOS 0.4 lifts battery life 12%, RimWorld dumps Unity for its own engine, plus Pico Space Pro filings.
Valve's Steam Frame queue runs into 2027, Pico's Space Pro leaks a tethered puck, and Meta's VR Glasses land at 100g. XR's compute has left the headset.
Android XR is Google's platform for XR headsets and smart glasses, built with Samsung and Qualcomm. Here is what runs on it, who ships it, and how to build for it.
Pimax's $1,400 Crystal Pro, Norway's smart glasses ban, a WebGPU summarizer, Ultimechs delisting, and a browser museum of PS1 and N64 assets.
Meta hides a Theater Home cinema in Horizon OS, Norway moves to ban AI glasses in public, Unity ships a browser game editor, and Minecraft lands in Source 2.
Meta absorbs 43 Sony XR patents, Pimax prices Crystal Pro at $1,400, plus a WebGPU effects library, Nvidia's Vera core, and a 70-degree FOV simulator.
An AI-assisted PS4 emulator mod puts Astro Bot on Quest 3, a WebXR tool previews Meta VR Glasses' 70-degree FOV, and Halo runs in a browser tab.
A Vulkan rebuild of DLSS 5's neural rendering network matches it bit for bit, plus a full Titanfall 2 VR conversion and hand-tracked Evangelion combat.
Samsung's Android XR smart glasses clear FCC, Meta's $1,300 VR Glasses get a gaming strap, and Sony brings neural upscaling to the base PS5.
The display specs got the headlines, but Meta shipping VR Glasses without controllers, and paying $1M for hands-first apps, is the real bet.
Meta ships a camera-free Ray-Ban at 43 grams, Ray-Ban Display reaches Europe, Supernatural returns with a price, and Niagara gets a fluid solver.
Steam Frame, Project Phoenix, Snap's Specs and Meta's Luna are four answers to one question: which parts of the XR pipeline stay on your head.
Snap ships Specs with a cross-platform AI agent and an optional cellular case, Apple opens visionOS 27 to third-party IR accessories, plus scalper markets.
A week-long shader mystery traced to the DirectX compiler, Meta preps camera-free smart glasses for Connect, and two environment art breakdowns for 6DOF.
Valve puts real prices on Steam Frame and closes reservations, Meta lines up Project Phoenix for Connect, and Snap ships anticipatory AI for Specs.
Linus Tech Tips leaks a 17-minute Steam Frame unboxing before pulling it, the closest look yet at what Valve ships, minus price and date.
Apple's $1,999 iPhone Duo cannot shoot spatial photos or video, WebAssembly runtimes get benchmarked, and RayNeo ships camera-free glasses.