XR Briefing: Steam Frame Lands Fifth Without Exclusives
Valve's Steam Frame takes 5.49% of Steam headsets in its first survey, and SteamVR 2.19.1 now supersamples streamed VR to 1.96x panel pixels.
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Valve's Steam Frame takes 5.49% of Steam headsets in its first survey, and SteamVR 2.19.1 now supersamples streamed VR to 1.96x panel pixels.
OpenXR ratifies spatial containers so apps share one space, PAYDAY ships a native Steam Frame build, and Plasticity 2026.2 adds Class A surfacing tools.
A Vulkan rebuild of DLSS 5's neural rendering network matches it bit for bit, plus a full Titanfall 2 VR conversion and hand-tracked Evangelion combat.
Blender 5.3 makes Gaussian splats native scene data, Android XR Bridge runs Quest exclusives on PC VR at 4K per eye, and IDC puts glasses at 84.6% of XR.
Meta preps a full-body Codec Avatar demo for Connect, a hard look at VR-ready PC costs in 2026, and a 93g headset closes Kickstarter at $1.29M.
Quest 3 and Valve's Steam Frame are both standalone headsets built for different players. How their specs, streaming, passthrough and prices compare.
No Man's Sky's Cosmos update adds eye-tracked dynamic foveated rendering on SteamVR, concentrating rendering where players actually look.
NVIDIA dates DLSS 5 for September 3 in NBA 2K27, using 3D-Guided Neural Rendering to restore lighting and materials rather than rebuild frames.