XR Briefing: Steam Frame Lands Fifth Without Exclusives
Valve's Steam Frame takes 5.49% of Steam headsets in its first survey, and SteamVR 2.19.1 now supersamples streamed VR to 1.96x panel pixels.
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Valve's Steam Frame takes 5.49% of Steam headsets in its first survey, and SteamVR 2.19.1 now supersamples streamed VR to 1.96x panel pixels.
A Quest emulator running exclusives on any PC headset, Valve admitting Frame buyers mostly play flatscreen, and Schell's second layoff of 2026.
OpenXR ratifies spatial containers so apps share one space, PAYDAY ships a native Steam Frame build, and Plasticity 2026.2 adds Class A surfacing tools.
Valve's leaked OLED Steam Frame pairs a 3552x3840 panel with a 1776x1920 framebuffer. Memory, storage and battery budgets now shape XR hardware, not displays.
Ray-Ban Meta recorded speech without the wake word, photos became splats inside a browser, Steam's Linux client went 64-bit, and a Godot sky got rebuilt.
Valve disowns ALVR's current SteamVR release, a Linux overlay bug freezes games, Samsung's glasses leak at 41 grams, and Meta tours a Milan gallery.
Valve's kernel code leaks a 3,840-per-eye OLED Steam Frame, Godot 4.8 hits beta, XREAL ships 1,200-nit glasses, and Epic rebuilds Linux anti-cheat.
Valve's Steam Frame queue pushes into 2027, SteamOS 0.4 lifts battery life 12%, RimWorld dumps Unity for its own engine, plus Pico Space Pro filings.
Valve's Steam Frame queue runs into 2027, Pico's Space Pro leaks a tethered puck, and Meta's VR Glasses land at 100g. XR's compute has left the headset.
Pico Space Pro leaks inside and out in Japanese filings, Steam Frame slips to 2027, Epic tells devs to stop hand-writing code, plus real-time cutting.
Pimax's $1,400 Crystal Pro, Norway's smart glasses ban, a WebGPU summarizer, Ultimechs delisting, and a browser museum of PS1 and N64 assets.
Arcturus gives Steam Frame true passthrough for $150, Meta opens a $1M hands-first contest, Hologram avatars get a hands-on, and Walkabout cuts staff again.
VR eye tracking fires infrared light at your eyes, reads the pupil and the corneal reflection, and turns that into a gaze vector. Here is the full pipeline.
Beat Saber rebuilds itself around hand tracking, Dungeons of Eternity brings Half-Life: Alyx style lighting tricks to Quest, and 177 scanned materials go free.
Blender 5.3 makes Gaussian splats native scene data, Android XR Bridge runs Quest exclusives on PC VR at 4K per eye, and IDC puts glasses at 84.6% of XR.
Passthrough is the live camera view of the real world inside a headset. Here is the pipeline from sensor to display, and why depth and latency are hard.
Steam Frame, Project Phoenix, Snap's Specs and Meta's Luna are four answers to one question: which parts of the XR pipeline stay on your head.
Snap ships Specs with a cross-platform AI agent and an optional cellular case, Apple opens visionOS 27 to third-party IR accessories, plus scalper markets.
Apple ships visionOS 27 with high frame rate object tracking and an IR LED accessory framework, plus a hands-on tour of Quest Gaussian splat viewers.
Valve puts real prices on Steam Frame and closes reservations, Meta lines up Project Phoenix for Connect, and Snap ships anticipatory AI for Specs.
A $149 add-on gives Steam Frame 6MP-per-eye color passthrough and tracked 3D capture, and Godot 4.8 dev 6 lands a multi-layer projection camera.
Steam Frame reservations open at $1,059, Valve confirms a standalone Half-Life: Alyx port, Polyarc closes, and Apple cuts around 100 Vision Pro roles.
Quest 3 and Valve's Steam Frame are both standalone headsets built for different players. How their specs, streaming, passthrough and prices compare.
Linus Tech Tips leaks a 17-minute Steam Frame unboxing before pulling it, the closest look yet at what Valve ships, minus price and date.
Steam Frame launches in days and Meta's next headset just surfaced, but XR lost Polyarc, Lynx and Breachers in the same stretch. The problem is distribution.
SteamVR 2.17 leaves beta for all users with Deck-style Quick Access controls and overlay changes ahead of the Steam Frame launch.
No Man's Sky's Cosmos update adds eye-tracked dynamic foveated rendering on SteamVR, concentrating rendering where players actually look.
Steam Link finally adds wired USB streaming for Quest, working without WiFi, plus a color passthrough add-on headed for Steam Frame.
NVIDIA dates DLSS 5 for September 3 in NBA 2K27, using 3D-Guided Neural Rendering to restore lighting and materials rather than rebuild frames.
Hands-on impressions say Steam Frame nails what Quest 3 does not: all-day wearability, at around 440 grams with a top strap and glasses-friendly fit.