XR Daily: Valve Retires the Index
Valve discontinues the Index and cuts 20%, Xbox opens a lab for WebGPU ports, SideQuest drops the cable, and Mothergunship jumps to Unreal 5.7.
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Valve discontinues the Index and cuts 20%, Xbox opens a lab for WebGPU ports, SideQuest drops the cable, and Mothergunship jumps to Unreal 5.7.
Meta streams college football to Quest in 8K, VR Glasses reshape the Quest line, WebGPU shader components go mainstream, and hand tracking hits VR games.
Horizon OS 2.9 rebuilds Quest window management and restores classic home environments, plus a Titanfall 2 VR mod and RBF rigging nodes for Blender.
An AI-assisted PS4 emulator mod puts Astro Bot on Quest 3, a WebXR tool previews Meta VR Glasses' 70-degree FOV, and Halo runs in a browser tab.
Arcturus gives Steam Frame true passthrough for $150, Meta opens a $1M hands-first contest, Hologram avatars get a hands-on, and Walkabout cuts staff again.
Meta ships Hologram avatars as server-side diffusion video rather than volumetric Codec Avatars, a $1M competition for VR Glasses apps, and more.
Blender 5.3 makes Gaussian splats native scene data, Android XR Bridge runs Quest exclusives on PC VR at 4K per eye, and IDC puts glasses at 84.6% of XR.
Blender 5.3 adds native 3D Gaussian Splat import, NVIDIA ships Rust tracks for GPU kernels, and a 93-gram tethered headset raises $1.2M on Kickstarter.
SteamVR 2.17 leaves beta for all users with Deck-style Quick Access controls and overlay changes ahead of the Steam Frame launch.
A theatre production built inside VRChat wins an Emmy for Outstanding Emerging Media Program, beating Blumhouse and Fallout entries.
Xbox caps cloud gaming hours on Game Pass, Puzzling Places turns five, plus Metro 2039's 4K 60 ray tracing target and Steam Link's wired beta.
Steam Link finally adds wired USB streaming for Quest, working without WiFi, plus a color passthrough add-on headed for Steam Frame.