XR Daily: Mario 64 on Your Table
Super Mario 64 as a tabletop diorama on Vision Pro, Owlchemy's Hyper Visor leads XREAL Aura's launch, browser Gaussian splatting, and Getty's Chapter 11.
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Super Mario 64 as a tabletop diorama on Vision Pro, Owlchemy's Hyper Visor leads XREAL Aura's launch, browser Gaussian splatting, and Getty's Chapter 11.
Meta's Layout and Gaze SDKs wrap spatial windows around 2D Android apps, Fallout: New Vegas gets path tracing, and VMAF v1 changes the bitrate math.
VR eye tracking fires infrared light at your eyes, reads the pupil and the corneal reflection, and turns that into a gaze vector. Here is the full pipeline.
Passthrough is the live camera view of the real world inside a headset. Here is the pipeline from sensor to display, and why depth and latency are hard.
Snap ships Specs with a cross-platform AI agent and an optional cellular case, Apple opens visionOS 27 to third-party IR accessories, plus scalper markets.
Blender 5.3 adds native 3D Gaussian Splat import, NVIDIA ships Rust tracks for GPU kernels, and a 93-gram tethered headset raises $1.2M on Kickstarter.
Apple ships visionOS 27 with high frame rate object tracking and an IR LED accessory framework, plus a hands-on tour of Quest Gaussian splat viewers.
Steam Frame reservations open at $1,059, Valve confirms a standalone Half-Life: Alyx port, Polyarc closes, and Apple cuts around 100 Vision Pro roles.