XR Daily: Beat Saber Retrofits for Hands
Beat Saber rebuilds itself around hand tracking, Dungeons of Eternity brings Half-Life: Alyx style lighting tricks to Quest, and 177 scanned materials go free.
The story that matters, argued properly, plus a short list of what else moved in XR and graphics.
Beat Saber rebuilds itself around hand tracking, Dungeons of Eternity brings Half-Life: Alyx style lighting tricks to Quest, and 177 scanned materials go free.
Meta ships Hologram avatars as server-side diffusion video rather than volumetric Codec Avatars, a $1M competition for VR Glasses apps, and more.
Meta VR Glasses arrive at $1,300 with a 37 PPD micro-OLED display and an off-head compute puck, plus Beat Saber's hand-tracking rewrite as Flux.
Blender 5.3 makes Gaussian splats native scene data, Android XR Bridge runs Quest exclusives on PC VR at 4K per eye, and IDC puts glasses at 84.6% of XR.
Meta preps a full-body Codec Avatar demo for Connect, a hard look at VR-ready PC costs in 2026, and a 93g headset closes Kickstarter at $1.29M.
Snap ships Specs with a cross-platform AI agent and an optional cellular case, Apple opens visionOS 27 to third-party IR accessories, plus scalper markets.
A week-long shader mystery traced to the DirectX compiler, Meta preps camera-free smart glasses for Connect, and two environment art breakdowns for 6DOF.
Blender 5.3 adds native 3D Gaussian Splat import, NVIDIA ships Rust tracks for GPU kernels, and a 93-gram tethered headset raises $1.2M on Kickstarter.
Apple ships visionOS 27 with high frame rate object tracking and an IR LED accessory framework, plus a hands-on tour of Quest Gaussian splat viewers.
Valve puts real prices on Steam Frame and closes reservations, Meta lines up Project Phoenix for Connect, and Snap ships anticipatory AI for Specs.