XR Daily: Steam Frame Gets Color Passthrough
A $149 add-on gives Steam Frame 6MP-per-eye color passthrough and tracked 3D capture, and Godot 4.8 dev 6 lands a multi-layer projection camera.
The story that matters, argued properly, plus a short list of what else moved in XR and graphics.
A $149 add-on gives Steam Frame 6MP-per-eye color passthrough and tracked 3D capture, and Godot 4.8 dev 6 lands a multi-layer projection camera.
Steam Frame reservations open at $1,059, Valve confirms a standalone Half-Life: Alyx port, Polyarc closes, and Apple cuts around 100 Vision Pro roles.
Linus Tech Tips leaks a 17-minute Steam Frame unboxing before pulling it, the closest look yet at what Valve ships, minus price and date.
Apple's $1,999 iPhone Duo cannot shoot spatial photos or video, WebAssembly runtimes get benchmarked, and RayNeo ships camera-free glasses.
SteamVR 2.17 leaves beta for all users with Deck-style Quick Access controls and overlay changes ahead of the Steam Frame launch.
The first clear images of Meta's next headset surface in Horizon OS firmware, pointing to an ultralight open-periphery design with a compute puck.
No Man's Sky's Cosmos update adds eye-tracked dynamic foveated rendering on SteamVR, concentrating rendering where players actually look.
A theatre production built inside VRChat wins an Emmy for Outstanding Emerging Media Program, beating Blumhouse and Fallout entries.
ArmorPaint hits 1.0 after seven years as a full rewrite in C with no external libraries, still the free alternative to Substance 3D Painter.
Xbox caps cloud gaming hours on Game Pass, Puzzling Places turns five, plus Metro 2039's 4K 60 ray tracing target and Steam Link's wired beta.